StarCraft II Q&A – Batch 38

Another Q&A about our favorite upcoming game Starcraft II, here’s a snippet of the most interesting Q&As of the batch.
7. Can you provide more details on the Reaper’s mine ability? How much damage does it do? Is it effective vs. both units and buildings? Is it detectable without stealth detection? What’s the cooldown on it? – Solesteeler (teamliquid.net)
The Reapers mines currently do 30 damage plus 30 additional damage to armored units (including buildings). These mines are not stealthed, have a 30 second cooldown period between uses, and are definitely small enough to make focus firing on them very difficult. In the current build, an upgrade is needed to allow the use of mines by Reapers.
8. Are the Zerg Sunken and Spore Colonies capable of moving out of the bounds of creep? Elsoron (battle.net)
Yes, they are able to move and plant themselves outside of the creeps boundary. Keep in mind that all Zerg buildings not in the boundaries of creep will slowly degenerate and eventually die. Creep which moves into an enemy base will also damage enemy buildings at a slow rate as well, allowing for new types of creep pushing strategies in StarCraft II.
Looks like Reapers are shaping up to be the perfect base raiders, mines do extra damage to buildings, multiple mines make focus firing on them futile and their ability to scale walls means they could strike from any angle, did I miss anything?
Zerg colony push… huh? Well I guess I’d be pretty bitter too if I had to deal with Terran/Protoss using their base defenses to push into my base for the last 10 years.
Visit Battle.net for the rest of the Q&A.
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