
Fieldrunners (AppStore) by Subatomic Studios is the latest Tower Defense game in the App Store, priced at $4.99.
TD games are all about making sure the enemy doesn’t reach the exit, to stop them from reaching the exit players must place towers along the enemy’s path in order to eliminate them.
The fun comes from the challenge of facing a variety of enemies, which possess different strengths and weaknesses. You’ll spend hours experimenting with different tower configurations, looking for the one that helps you last the longest.
Fieldrunners is by far the best looking TD game I’ve seen on the iPhone, for such a polished game I was surprised it didn’t have sound, the developer did indicate this will be added in future updates.
In Fieldrunners players will have access to four tower types.
- Gatling Tower: Great tower for quickly constructing defenses. Dirt cheap and surprisingly powerful. What this tower lacks in range it makes up for in its low price and damage.
- Goo Tower: This tower is a must for those sticky situations when you need to slow a fieldrunner down. This tower reduces enemy movement rate and the effect increases with each upgrade.
- Missile Tower: A great defense against air units. The missile tower’s explosive damage hits multiple targets at once. This tower has a very long range.
- Lightning Tower: An ultimate weapon of devastation. This tower fires a single bolt of lightning that incinerates most fieldrunners in seconds.
Developer’s Description
“Descend into the world of Fieldrunners, the most anticipated and visually stunning game in mobile Tower Defense history! Defend and control the field using a diverse selection of upgradeable towers in a limitless adventure, using a wide array of tactics and strategies against countless waves of unique land and air combatants!Hours of entertainment and replayable challenges!Enjoy a growing experience through free content updates!Do you have what it takes to dominate the fieldrunners and rise to the top as the ultimate Tower Defense master?”
Screenshots
Gameplay Video





15 Comments
Just bought the game. It’s awesome! I was skeptical at first with only one map, but I noticed they have 3 difficulty levels and are going to update with new maps so I figured I can play these levels in the mean time. I’m so glad I did!! It’s really addicting and the medium level is pretty challenging; I haven’t even gotten to the difficult level and spent all day yesterday…I tried to promise myself to put it down…but I couldn’t!! I highly recommend the game!!!
@Sara - Thanks for dropping by to share your experience with us, it’s always great to get opinions from other iPhone and iPod touch gamers. I totally agree with you, even though there is no sound, the game is just so fun and addictive. The longest I’ve lasted on medium was 40 waves, still trying to beat that record 8\
That game looks so awesome. Just seeing those bodies pile up running that gauntlet of death gives me the chills. The game appears highly addictive trying to figure out the weapons strategies. It’s a shame it doesn’t have some option for sound, but for a first edition, it really looks like it will be a lot of fun to play. At the first wave, it didn’t seem like any of the enemy could make it through that weapons fire and I was so surprised when a couple of the enemy forces got through in later waves. Glad you posted that video. I could spend hours watching how weapon placement takes down the various opponents. Looking for the perfect strategy could take an awful long time.
@Constable Odo - Yea I’ve already wasted enough hours as it is on this game, more than I wanted, lol. The strategies I’ve tried so far…
Maze - requires more Gatling Towers to make the maze walls so you don’t get to upgrade your towers as often, and helicopters escape easier through the middle since your defenses are so spread out.
Straight Path - All towers are setup along the path towards the exit, less towers but you get to upgrade more often and all your towers hit incoming helicopters.
You’re totally right Constable Odo, the strategies seem endless in this game, I’m still figuring out where best to position Goo Towers, it seems like they work extremely well with Missile Towers in combination, since Goo Towers cause enemies to stack onto of each other making the Missile Tower’s splash damage all the more effective.
This game is just great! I´m totally addicted
Been playing it since yesterday now, and I can´t seem to get past wave 56, those damn helicopters are just too many! I´ve been using the maze stratgey so far, so maby I´ll try something else …
@Atle - wow, you’re on the 56th wave? I usually get stuck around the 40s still, sigh, I’m sooo noob, hehe.
Do you use goo turrents in your setup?
I was thinking maybe my money would be better spent on guns that actually did damage rather than just slow them. So many things to try, so little time
play in easy mode and a labirinth or a maze
i got till the 100 wave in easy mode n the game got over
@mrinal - Good to know there is actually an end to the game, I thought it would just keep going on and on.
Using the Maze setup last night I got to level 99 on medium and died on the last wave, I had to choose between sleep or fieldrunners, I chose fieldrunners, now I feel like total crap today, addictive games for the win
got the game last night and wasted a couple hours today on it. Got through 100th wave on medium with about 16 more healths to go. The best strategy I found is to make a maze up and down the map using a bare minimum of Gatling guns. Once the maze is extended up and down the map a couple of times, replace the guns in the middle level with tesla coils and goo shooters. always upgrade the goo shooters as the game progresses. then just sit back and watch the bastards fry. One extra tactic you can use when you’re dealing with a tough fieldrunner making its way through is to delete a gatling gun near the entrance of the maze and add one to the exit thereby forcing it to make its way through the maze again.
@Hzilla - Wow, pretty awesome you beat the game on medium mode, I’ll definitely give your strategy a try.
What level have you reached in Hard mode?
I beat medium and I’ve made it to level 58 on hard then I lost. This game is addicting. I was doing well on hard with gats and rockets stacked by goo guns in a zig zag in the middle. I cashed some rockets for lightning and it did me in. I know beating hard mode will involve tricking the fieldrunners by blocking their exit right before they reach the end of your maze
@dj - I recently beat medium without using the trick to make the guys run back after selling a tower behind them. I’d like to find a way to beat Hard mode without using the trick also. It sounds like you got pretty far already, level 58 on hard, that’s really good.
I’ve noticed when I create mazes I’m more vulnerable to helicopters, but when I make a smaller maze down the middle the faster units tend to get through easier since they travel a shorter distance.
Right now I’m experimenting with different tower combos, I’m going to try a purely goo/lightning and then I’ll try goo/rockets only and see how they compare.
incredibly addicting game. Can finish Medium, but not sure how points are scored? My friend beat my high score but I’m not sure how???? I’m wondering if one gets more points if they’re killed faster? Or with type of tower killed them? Hmmm.
Create a full maze that requires them to zig-zag (as opposed to having them go down a runway) and selling the tower at the end to make them go back through it, giving them double the dose. I make sure that all the towers in the middle of the field are missiles & electric. I can easily win in Medium, but wish I could figure a trick to get all the Helicopters, i want the High Score!!!!
Just bought it last night, after seeing that the 1.1 update came through with an additional map and sound effects. I used to be addicted to Desktop Tower Defense, so I had some strategy ideas coming in. So far I’ve beaten medium level (first map) with only 5 lives remaining.
The strategy of deleting one tower near the beginning and adding one to the end is called “juggling” in DTD circles, since it looks like you are juggling the enemies back and forth through your maze. I’m not a big fan of this strategy, as I prefer to build the maze most efficient at killing all the enemies, but sometimes you have to do it. I have yet to juggle enemies in Fieldrunners, though I expect I’ll probably have to try that to get through the Hard skill level.
My strategy (on the grassy map) is to build a tight maze that takes the runners up and down repeatedly. most of the towers will be gats, but every time I come to the center row, I put a rocket tower in the very center, with a goo on one side of it and a tesla on the other. This way, helicopters have to fly over the most powerful towers, and runners have to pass by the most powerful towers more than once as they snake through the maze.
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