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	<title>Comments on: Myst hits the App Store, better make room it&#8217;s over 700MB</title>
	<atom:link href="http://osxreality.com/2009/05/02/myst-hits-the-app-store-better-make-room-its-over-700mb/feed/" rel="self" type="application/rss+xml" />
	<link>http://osxreality.com/2009/05/02/myst-hits-the-app-store-better-make-room-its-over-700mb/</link>
	<description>iPhone and iPod touch Games</description>
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	<item>
		<title>By: president</title>
		<link>http://osxreality.com/2009/05/02/myst-hits-the-app-store-better-make-room-its-over-700mb/comment-page-1/#comment-1157</link>
		<dc:creator>president</dc:creator>
		<pubDate>Sat, 16 May 2009 01:48:25 +0000</pubDate>
		<guid isPermaLink="false">http://osxreality.com/?p=5039#comment-1157</guid>
		<description>700 MB?   tell that to my massive 750 GB storage.    Muahahaa</description>
		<content:encoded><![CDATA[<p>700 MB?   tell that to my massive 750 GB storage.    Muahahaa</p>
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	<item>
		<title>By: affordable website design</title>
		<link>http://osxreality.com/2009/05/02/myst-hits-the-app-store-better-make-room-its-over-700mb/comment-page-1/#comment-1155</link>
		<dc:creator>affordable website design</dc:creator>
		<pubDate>Fri, 15 May 2009 17:36:17 +0000</pubDate>
		<guid isPermaLink="false">http://osxreality.com/?p=5039#comment-1155</guid>
		<description>I was able to beat the game with no cheats in about 15 hours.  And then I banged my super model wife while curing cancer.</description>
		<content:encoded><![CDATA[<p>I was able to beat the game with no cheats in about 15 hours.  And then I banged my super model wife while curing cancer.</p>
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		<title>By: buy blog comments</title>
		<link>http://osxreality.com/2009/05/02/myst-hits-the-app-store-better-make-room-its-over-700mb/comment-page-1/#comment-1154</link>
		<dc:creator>buy blog comments</dc:creator>
		<pubDate>Fri, 15 May 2009 09:06:30 +0000</pubDate>
		<guid isPermaLink="false">http://osxreality.com/?p=5039#comment-1154</guid>
		<description>Well honestly, Myst is pretty much 100000000000 pictures with some video and sound thrown in.</description>
		<content:encoded><![CDATA[<p>Well honestly, Myst is pretty much 100000000000 pictures with some video and sound thrown in.</p>
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		<title>By: yacht club</title>
		<link>http://osxreality.com/2009/05/02/myst-hits-the-app-store-better-make-room-its-over-700mb/comment-page-1/#comment-1152</link>
		<dc:creator>yacht club</dc:creator>
		<pubDate>Thu, 14 May 2009 19:48:25 +0000</pubDate>
		<guid isPermaLink="false">http://osxreality.com/?p=5039#comment-1152</guid>
		<description>Now the same thing basically fits on a tiny machine I carry in my pocket.   So, so weird.  That happened 8 years ago</description>
		<content:encoded><![CDATA[<p>Now the same thing basically fits on a tiny machine I carry in my pocket.   So, so weird.  That happened 8 years ago</p>
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		<title>By: Chad&#8217;s News - Myst on the iPhone</title>
		<link>http://osxreality.com/2009/05/02/myst-hits-the-app-store-better-make-room-its-over-700mb/comment-page-1/#comment-1142</link>
		<dc:creator>Chad&#8217;s News - Myst on the iPhone</dc:creator>
		<pubDate>Fri, 08 May 2009 07:28:39 +0000</pubDate>
		<guid isPermaLink="false">http://osxreality.com/?p=5039#comment-1142</guid>
		<description>[...] http://osxreality.com/&#8230;(via [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://osxreality.com/&hellip;(via" rel="nofollow">http://osxreality.com/&hellip;(via</a> [...]</p>
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	<item>
		<title>By: pichu912</title>
		<link>http://osxreality.com/2009/05/02/myst-hits-the-app-store-better-make-room-its-over-700mb/comment-page-1/#comment-1138</link>
		<dc:creator>pichu912</dc:creator>
		<pubDate>Thu, 07 May 2009 07:26:29 +0000</pubDate>
		<guid isPermaLink="false">http://osxreality.com/?p=5039#comment-1138</guid>
		<description>&lt;a href=&quot;#comment-1136&quot; rel=&quot;nofollow&quot;&gt;@boony&lt;/a&gt; 
WAKE UP! I believe spore was released for PC / Mac / iPhone on the same day</description>
		<content:encoded><![CDATA[<p><a href="#comment-1136" rel="nofollow">@boony</a><br />
WAKE UP! I believe spore was released for PC / Mac / iPhone on the same day</p>
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	<item>
		<title>By: boony</title>
		<link>http://osxreality.com/2009/05/02/myst-hits-the-app-store-better-make-room-its-over-700mb/comment-page-1/#comment-1136</link>
		<dc:creator>boony</dc:creator>
		<pubDate>Wed, 06 May 2009 16:35:34 +0000</pubDate>
		<guid isPermaLink="false">http://osxreality.com/?p=5039#comment-1136</guid>
		<description>whopeee! myst originally was released 1993-only took 16 years for phone technology to catch up to the pc!
if someone comes out with a game ported on both pc and phone concurrently-wake me up!</description>
		<content:encoded><![CDATA[<p>whopeee! myst originally was released 1993-only took 16 years for phone technology to catch up to the pc!<br />
if someone comes out with a game ported on both pc and phone concurrently-wake me up!</p>
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		<title>By: Taylor</title>
		<link>http://osxreality.com/2009/05/02/myst-hits-the-app-store-better-make-room-its-over-700mb/comment-page-1/#comment-1131</link>
		<dc:creator>Taylor</dc:creator>
		<pubDate>Tue, 05 May 2009 05:37:06 +0000</pubDate>
		<guid isPermaLink="false">http://osxreality.com/?p=5039#comment-1131</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-1126&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-1126&quot; rel=&quot;nofollow&quot;&gt;Jason&lt;/a&gt; :&lt;/strong&gt;
Looks kinda boring
&lt;/blockquote&gt;
Oh, puh-lease.  This is one of the great games of all time.  It defines much of the game play we immerse ourselves in today:  Prince of Persia, Mirror&#039;s Edge, Portal, etc etc.  I totally agree with Jon C - game designers could take more lessons from Myst than they do by actually creating interesting stories.  The first three were absolutely fantastic.</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-1126"><p>
<strong><a href="#comment-1126" rel="nofollow">Jason</a> :</strong><br />
Looks kinda boring
</p></blockquote>
<p>Oh, puh-lease.  This is one of the great games of all time.  It defines much of the game play we immerse ourselves in today:  Prince of Persia, Mirror&#8217;s Edge, Portal, etc etc.  I totally agree with Jon C &#8211; game designers could take more lessons from Myst than they do by actually creating interesting stories.  The first three were absolutely fantastic.</p>
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		<title>By: Matt</title>
		<link>http://osxreality.com/2009/05/02/myst-hits-the-app-store-better-make-room-its-over-700mb/comment-page-1/#comment-1130</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 05 May 2009 03:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://osxreality.com/?p=5039#comment-1130</guid>
		<description>yea I never really cared for myst</description>
		<content:encoded><![CDATA[<p>yea I never really cared for myst</p>
]]></content:encoded>
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		<title>By: Jon C</title>
		<link>http://osxreality.com/2009/05/02/myst-hits-the-app-store-better-make-room-its-over-700mb/comment-page-1/#comment-1129</link>
		<dc:creator>Jon C</dc:creator>
		<pubDate>Tue, 05 May 2009 02:55:50 +0000</pubDate>
		<guid isPermaLink="false">http://osxreality.com/?p=5039#comment-1129</guid>
		<description>&lt;a href=&quot;#comment-1126&quot; rel=&quot;nofollow&quot;&gt;@Jason&lt;/a&gt; 
This is one of the best games in the history of gaming.  It probably has one of the most intriguing storylines ever told.</description>
		<content:encoded><![CDATA[<p><a href="#comment-1126" rel="nofollow">@Jason</a><br />
This is one of the best games in the history of gaming.  It probably has one of the most intriguing storylines ever told.</p>
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