Valve’s Portal ported to the iPhone
A video has surfaced on YouTube showcasing Valve’s popular mind-bending puzzle game, Portal, running on the iPhone.
The video indicates that the Unity engine was used to produce this port. The Unity engine is multi-platform development tool that can produce games for Windows, Mac, Wii and iPhone. Zombieville being the most notable App Store game to date built with the Unity engine.
Valve hasn’t made any official announcements about plans to bring Portal to the iPhone, so odds are this port was produced by fans to test the limits of the iPhone, and it looks like the iPhone 3G didn’t break a sweat running Portal. So how about it Valve, can we get an official port already?
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[...] Steam. Portanto não se surpreendam se em breve a empresa divulgar seu novo produto para iPhone. [OS X Reality] Indique: tecnoblog_634:http://tecnoblog.net/post/portal-para-iphone-is-this-cake-a-lie.htm [...]
[...] Steam. Portanto não se surpreendam se em breve a empresa divulgar seu novo produto para iPhone. [OS X Reality] Daniel Rodrigues (aka Cobalto) tem 20 anos, é estudante de Ciência da Computação, [...]
@Dan,
Wouldn’t it be easier to fake it by recording the video beforehand then playing it back on the iphone fullscreen and faking the thumb input?
FAIL.
It doesn’t look like it would be as fun as Portal on the PC or console. Also, it looks pretty low quality.
Dan,
The lighting and the weighted cube look different from in-game, not to mention the portals themselves (and the lack of firing animation). It’s possible that they did make this, although, they might have made only this level, and just the few models in it. Honestly I’d be more impressed if the video itself were fake than if the game were real, because it looks very realistic.
Fake.
He simply moved his hands around the iphone when it was just showing a dark blue screen. then he used open source video software to replace the blue with a video he recorded after on his pc to match his iphone movements.
Not bad for a fake, but not real at least not yet.