The Secret of Monkey Island Released for the iPhone

Just earlier this month Darrell Rodriguez, CEO of LucasArts Entertainment, hinted that they had plans to bring their classic games to portable platforms, in which he named the iPhone specifically.

“On iPhone, you know Apple’s policy that we can’t talk about a release until it’s ready to release. But it would make sense that we would do something like that if we were to go in that direction … wink wink, nod nod.”

Ok so maybe not so much of a hint, but more like a confirmation that their classic games would eventually appear on the small screen. I figured it would take at least a few months before we’d see anything show up in the App Store, boy was I wrong. Only two weeks have passed since he made his comment and already we have our first LucasArts classic adventure game released for the iPhone, The Secret of Monkey Island: Special Edition.

This wasn’t just a simple port of the original 1990 release, but an enhanced remake. All the graphics have been updated, as well as musical score which was re-mastered using live instruments. Previously not all the lines in The Secret of Monkey Island were voiced over, this shortcoming was remedied by members of the original Monkey Island franchise cast.

The gameplay controls are all touch based, except for accessing the menu, which will only appear when the iPhone is held in portrait position. Like many other iPhone games, you’ll be able to zoom with pinch gestures and pan with finger swipes. You can also switch to classic mode by swiping two fingers across the screen.

The Secret of Monkey Island: Special Edition ($7.99 – iTunes Link)

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  1. [...] המדויק שלה במילה – לטיפוח האובססיות($0.99). אם פספסתם את The Secret of Monkey Island כשיצא לפני 20 שנה, אל תפספסו את גרסת האייפון! הגרסה היא [...]

  2. from home says:

    The rule is not to talk about money with people who have much more or much less than you.

  3. Ironcell says:

    I could definitely see this game coming to Android, I think it’s just a matter of time, so hang in their Mark.

    The only downside I see to Android gaming from a developer’s standpoint is the problem of inconsistent hardware configurations. Android being broadly deployed on multiple handsets is a mixed blessing.

    It’s great that you have this wide variety of Android handsets to choose from, but I would imagine it wouldn’t be too developer friendly. Designing a game when you don’t truly know what hardware specs to design for can be really challenging. Will they all have touchscreens? How large is the display and what resolution will they be playing at, how much CPU/RAM/GPU power will said device have? The list goes on and on.

    In contrast, there are very few hardware configurations for iPhones/iPod touches, making it that much easier for game developers to produce games for the App Store. I mean let’s not kid ourselves, if you were the developer with limited resources you’d try to focus on projects that gave you the biggest returns on your invested time/money.

  4. Mark says:

    Awww… I want this on Android!

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