Duke Nukem 3D

| Game Name: | Duke Nukem 3D |
| Platforms: | iPhone, iPod touch |
| Publisher(s): | 3D Realms |
| Developer(s): | 3D Realms, MachineWorks |
| Genre(s): | Shooter |
| Release Date: | Aug 10, 2009 |
| Price: | $2.99 |
| Buy Now | |
As promised MachineWorks has released a full port of the classic shooter Duke Nukem 3D to the iPhone in all its retro glory, but was it worth the wait? Nope.
Duke Nukem 3D uses the same control scheme as the recently released iPhone FPS Prey Invasion, a pair of virtual D-pads located in the lower corners of the screen. I figured Duke Nukem 3D couldn’t be worse than MachineWorks first iPhone FPS release, Prey Invasion, but I was dead wrong.

The movement in Prey Invasion was much slower so the mediocre controls were easier to manage. In contrast Duke Nukem 3D’s movement is much faster, so forget about making any small adjustments to line up a shot. There are some control options available to the player, but nothing to really remedy the clumsy controls.
As many of you already know Duke Nukem 3D is full of enemies that fly or lay in prone position, so adjusting your aim vertically is a must to beat the game. This is where another big issue comes into play, you can adjust your aim vertically, but once you start moving your crosshair will re-center itself. In other words, you won’t be able to dodge while shooting at vertical targets, you’re essentially a sitting duck.
Duke Nukem 3D has nostalgia written all over it. I wanted to enjoy this classic shooter on my iPhone as much as any gamer, but due to the poor controls I wouldn’t recommend this game to anyone.
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that’s why i turn on “tap to shoot”, then you just tap to shoot. i’m no way a hardcore gamer but i’m enoying duke3d on the iphone as much as i did over a decade ago on the PC
Tap to shoot mode makes the game too easy. That would be about as fun as clicking on desktop icons all day.
What a disappointment.