Blizzard has released another great Starcraft II Q&A batch, there is no general theme like the last batch. This batch ranges from how intricate death animations effect a players APM performance to what the fate is of units inside a Dropship that gets corrupted by a Zerg unit. The two Q&As I personally found most interesting below.
Every year Apple holds the World Wide Developers Conference (WWDC), where developers from all around the world come to California to learn and further improve their knowledge of programming techniques and work flows. This year’s WWDC started with a bang, a few select developers got on stage demoing their applications for the soon to be […]
Back in March, Peter Cohen of Macworld.com, had the chance to speak with Michel Guillemot, president and CEO of Gameloft, about their thoughts and plans for the iPhone. The interview doesn’t reveal too many details since Gameloft is under Apple’s NDA, but he did give one illuminating answer about how the iPhone compared to other […]
Blizzard has released yet another highly informative Blizzcast episode, in this latest Blizzcast, Dustin Bowder, lead designer of Starcraft II, discusses what direction the Zerg will be taking in Starcraft II and how they have evolved throughout the development process, and Jeff Kaplan, lead designer of World of Warcraft, discusses the future of raid dungeons […]
Neverwinter Nights 2 for Mac gets an update from Aspyr, version 1.12.1295, for those of you keeping count. What’s New: Experience gains of zero will no longer show up in the chat log. Natural AC is now being properly applied to creatures. Use Magic Device checks, when casting from scrolls, will no longer override caster […]
On June 2, 2008, Aspyr Media, a company based in Austin, Texas known for porting Windows games to the Mac OS platform, announced that Call of Duty 4 for Mac will be delayed until third quarter of 2008. “Aspyr Studios has chosen to continue to spend more time in development with the title in order […]