Browsing all articles tagged with Spore.
Will Wright, Game Designer, speaks about the science behind Spore. On the path through evolution Wright points out an interesting pattern of competition and cooperation. Starting out as a single-celled organism, competing with other single-celled organisms. Eventually a group of single-celled organism will work together, forming a multi-celled organism, where each set of cells specializes [...]
Lauren McHugh and Alex Kerfoot, Software Engineers, talk about the Tribal stage of Spore, in which the player controls a group of creatures. In this stage of the game Spore becomes a RTS game, where the player’s focus is to gather resources and conquer or befriend neighboring tribes. The gathering of resources allows players to [...]
Going behind the scenes to get a take on Spore from the developers perspective. The developers talk about the unique challenges of making a game like Spore, citing player designed creatures as a large obstacle for animators to overcome. They also talk about the essence of what Spore is, it’s about empowering players to explore their creativity, playing the game in their own way, and learning a thing or two along the way.
Alex Hutchinson, Senior Game Designer, gives us a brief tour of the Creature Phase in Spore. Creatures evolve by finding new parts throughout the game world, how you gain those parts is up to you, kill other creatures or you could dance your way through evolution. What’s that, a new mini-game in Spore? Dance Dance Evolution!
A new video clip of the highly anticipated game Spore has surfaced. The video demos the first stage of the game, Cell Phase. You make your introduction by crash landing into the ocean, where you start your life as a single celled organism.